
I think she may be a means by which we can track down the Sith - in time.ĭisciple: Just. I am more concerned about what she will do when she recovers.ĭisciple: That is not what I asked - although I thought perhaps we had *some* measure of trust between us.ĭisciple: I am not advocating harming her at all. I don't believe in killing prisoners - or the wounded.ĭisciple: I did not believe you would. Handmaiden: She should not be allowed to walk freely on the ship.Ī female character may be confronted by the Disciple:ġ. Handmaiden: *I* have not attacked you - *she* has. Handmaiden: I am not asking that she be harmed or interrogated, but she is of the Sith.

She is useful, and I do not mean to kill her yet.

I won't harm her, if that's what you're asking.ģ. I only want her to live long enough for the interrogation.Īs you leave, a male character is confronted by the Handmaiden:ġ. If her condition changes, let me know - I didn't want to hurt her.Ģ. Will she recover? I have uses for her.Ītton: Well, some of her wounds are pretty bad - looks like she was already carrying her share of scars, though. or maybe it killed them.Ītton: They claim to see on a higher plane than we do, you know, the whole Force thing. If they see through the Force, who knows? If they're all Force Sensitive, maybe they all saw something through the Force that we can't see, and they left before it happened. The whole planet was wiped out, nothing left alive, no one knows why.Ītton: Well, it *was* a planet of her people. even after the beating you gave her.Ītton: I heard they had a colony on the Mid Rim, almost halfway between Onderon and Dantooine. It'd be tricky.Ītton: Just mentioning it - she looks like she's suffered enough wounds already. I'm not sure how you'd go about killing one. I heard that some of their kind become Jedi, but a Sith? That's. I didn't think any were left in this part of the galaxy.Ītton: Yeah, they're a pretty secretive race. it is as I felt.Īfter Visas collapses, Atton and you tend to her in medical:Ītton: Now I've seen everything. And what have you to offer more than your life?ĥ. Yeah? I don't really care what you want, since you tried to jam a lightsaber into my skull. You may still die at my hands if you don't answer my questions. Visas: You *must.* The alternative is only another death. The following gives you another chance to move closer to the light (or dark) side of the Force: She uses no Force powers, but if you still find yourself struggling then you can run away and other crew members can engage her in combat when they become aware of her. Her only response is to get to her feet, ignite her lightsaber and attack you: I don't know who you are, but you won't be alive much longer. The next time you board the Ebon Hawk after traveling anywhere other than Telos: Citadel Station, and you look to either side before going to the starboard dormitory, you'll now find Visas meditating with her back to you:Ĥ. you are the darkness in which all life dies, milord. She gets choked off as Nihilus crushes her windpipe with the Force:

The sound built so slowly, yet when you listen for it, you can make out the strains, even over the background life of the universe. But now I wonder if it has always been there, I merely could not hear it before. At first it was such a quiet thing, I did not notice it. Visas: It was difficult to make out, my lord. “With the resolution updates, performance optimizations, and The Sith Lords Restored Content DLC coming post-launch, we hope gamers will see this becoming one of the ideal platforms to dive into the galaxy showcased in Star Wars: Knights of the Old Republic II: The Sith Lords.Once your alignment has shifted significantly to the light side (75 or more) or dark side (25 or less) or of the Force, or you have made at least 50 alignment shifts in total, you cut to a scene of Visas Marr meditating in her room on the command deck of the Ravager, before she gets up and walks to the bridge to speak to her master, Darth Nihilus: “We’re really grateful that we get to work on such amazing and beloved titles for fans of the original game and new ones exploring these experiences for the first time,” says Michael Blair, senior director of Business Development at Aspyr. Arriving June 8 from developer Aspyr and Lucasfilm Games, the standalone sequel to the beloved Star Wars: Knights of the Old Republic finds the Sith ascending, and only the galaxy’s few remaining Jedi can stop them. The Sith are looking to crush the Old Republic and finally eliminate the Jedi - on Nintendo Switch.Īnnounced today at Star Wars Celebration Anaheim 2022, the classic RPG Star Wars: Knights of the Old Republic II: The Sith Lords is coming to Nintendo’s popular console.
